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Lovely game. It took me quite a few tries to get to Frank's Star Hut. What I didn't notice first is that you have to mount things to the chasis for them to work.

I think the life support in the game is always running at the same rate (food/day) relative to an outside observer(?) I think it should be adjusted to the experience of the traveller. Traveller's experience of one day should match an outside observer's many days. (A traveller travelling close enough to the speed of light should be able to go "anywhere" within their lifetime, if the expansion of the universe is ignored.)

selling anything is the best way to regenerate life support?

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Actually life support recharges internally as soon as you reach the shop, but I don’t immediately re-render the UI so that you can see how much life support was left. Selling or buying an item does re-render the UI, so it’s just an interface quirk that I didn’t both addressing since this is a prototype.

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Just had multiple runs in a row where no higher-tier life support upgrades were offered, making it feel like it was literally impossible to get past a certain points. It feels unfair, and possibly unintended, that these upgrades are so rare when they're so important.

I did have a few runs at first where I got better life support at a decent rate, but after one run where I nearly won (only lost because I didn't understand the Antimatter Drive) they just stopped appearing entirely. I only get upgrades like the Overclock and Emergency bonuses, but no actual base capacity increases.

Thanks for trying it out! I noticed similar annoyances on my initial play throughs. There is a modifier that increases the chance of getting higher tier life support, chassis, and reactor upgrades in the shop if your current tier is lower, but it could probably use some tuning. 

I've had some other ideas regarding items that might smooth out the loot table. Maybe doing something like a "bag of loot" where random items are pulled one-by-one from a shuffled set of items (so I can guarantee that essential upgrades will eventually be pulled). However, if you can't afford the essential upgrade when it's pulled from the bag, you might not see it again for a while. Another idea is to always allow life support, reactor, and chassis to be upgraded in a shop, but maybe make them more expensive so you actually have to plan ahead to purchase them.